Illustration & 3D

Eye-level Straight-on View, Looking Directly Into A Hyper-vibrant 3D Layered

Use Cases

  • Suitable for Illustration & 3D AI image generation workflows, with reusable structure for fast iteration.
  • Best for stable, style-consistent outputs in iterative generation.

Notes

  • Replace placeholders (such as [OBJECT] and {variable}) with concrete subjects and contexts.
  • Keep core constraints first (composition, lighting, lens, materials), then add style modifiers gradually.
  • If results become noisy, reduce prompt density and reintroduce key elements step by step.
#Illustration & 3D

Prompt 模板

Eye-level straight-on view, looking directly into a hyper-vibrant 3D layered paper cut-out diorama.
Pokéball red and white, Pikachu yellow, sky blue and
grass green accents, extremely high saturation,
PHYSICAL PAPER LAYERS clearly visible with hard cut edges and thick paper cross-sections at every depth plane. Maximalist composition, crowded Pokémon world scene — layered Pokémon Center and gym architecture receding through all depth planes,
Pikachu as central figure mid-thunderbolt on foreground layer, dozens of iconic Pokémon — Charizard, Gengar, Eevee, Snorlax, Mewtwo — each inhabiting separate depth planes, trainer Ash and rivals threading between battle layers, Pokéball burst effects frozen mid-release across all planes, tall grass and route pathways between habitat layers, legendary Pokémon silhouettes in remote background layers,
scattered Pokéballs, badges and berry items crowding the vibrant foreground. Soft single-direction studio lighting creating deep drop shadows between every physical paper layer, matte paper texture throughout,
NO glow, NO soft edges, NO volumetric lighting, octane render, 8k, clean details --ar 3:4

示例图片

Eye-level Straight-on View, Looking Directly Into A Hyper-vibrant 3D Layered sample 1